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Wargaming is either
- (conflict simulation, consim gaming) is a hobby in which one or more players simulate battles or entire
wars, or
- the full-scale rehearsal of military maneuvers as practice for warfare. In this case, the two sides in the simulated battle are
typically called "blue" and "orange", to avoid naming a particular adversary.
History of wargaming
Modern wargaming grew out of the military need to study warfare and to 'reenact' old battles for learning purposes. The stunning Prussian victory over the French in the Franco-Prussian War (1870-71) is sometimes partly credited to the
training of Prussian officers with the Kriegspiel.
The first specific non military wargame club was started in Oxford, England in the 19th century.
H.G. Wells' book Little Wars was an attempt to codify rules for
fighting battles with toy soldiers (miniatures), and make them available to the general
public.
Wargames have existed for centuries—chess is an ancient example. In fact, one could make a case that all competitive
zero-sum games may be considered wargames.
Wargames, like all games, exist in a range of complexities: some are fundamentally simple (so-called "beer-and-pretzel"
games), while others (generally in an attempt to increase the 'realism' of the situation) produce rule sets that may encompass a
large variety of actions (so-called "monster" games).
One of the main difficulties with wargaming is the level of complexity of rules and record keeping. Extremely detailed wargame
rule sets (some of which require hundreds of pages of small print and intensive recordkeeping) generally result in a slow (and
for many, less enjoyable) game. Simple rule sets, on the other hand, may not cover events that historically took place in a
conflict, forcing the players to invent "house rules" to resolve disputes.
Board wargaming
A typical non-computerized wargame (Kriegspiel) consists of the following components:
- Map: The map shows the terrain over which the battle/war is fought,
usually overlaid by hexagons to regulate movement. Other variations include the
"point to point" map where areas are connected by lines to show possible movements, and the area map (similar to Risk).
- Counters: These are usually cardboard squares that represent armies, military units or individual military
personnel, as well as markers to show current status that these units might be
in.
- Dice: These are generally used to add the element of chance. Given that many
military actions have been influenced or even decided by odd events, straight-forward strategy games such as chess and go may be considered
too abstract to represent real war.
Board wargames typically use cardboard counters to represent the units, and a printed mapboard as the playing surface.
Miniatures games typically use miniature plastic or metal models for the units and model
scenery placed on a tabletop or floor as a playing surface. Games with miniatures are often called Table-top games. (See also miniature figure painting.) Computer wargames may take either approach and display the units and
scenery on the monitor screen.
Computerized wargaming
Computerized wargames have several distinct advantages over paper and pencil wargames:
- no need to roll dice over and over again
- no recordkeeping (the computer handles all the 'paperwork')
- ability to start, stop and save the game at any time (if there is no need to coordinate with a human opponent; note that this
is also possible with board games, as long as no children or animals have access to the game area)
- easy to find opponents on the Internet
Disadvantages of computerized wargames:
- computer may not be as competent as a human opponent (this problem can generally be avoided if there is a multiplayer mode)
- lack of human interaction (of course the computer won't tip over the board if it is losing)
- computer arbitration allows more complex rules, which can be more difficult to understand and analyze; especially since these
rules may be "hidden" from the player(s) in the software code
- ability to view only a part of the battlefield in detail at a time
- player(s) can't easily modify the rules or adapt them to similar situations
Traditional wargaming differs from so-called real-time
strategy computer games in that traditional wargames are generally turn-based (an obvious exception being 'in-the-field' wargaming by military organizations). Traditional wargames
focus on the ability to analyze in-depth, plan to achieve a goal, and adjust plans to changing circumstances. Real-time strategy
games (which might better be called vastly-speeded-up-time strategy games) focus more on reflexes, coordination, and the ability
to make snap decisions with limited information. Also, real-time strategy games require less sophisticated artificial intelligence on the part of computer players.
Computer wargames are often played against human opponents via e-mail (by exchanging save-game files) to provide the human
interaction and a more interesting opponent than that of the program. This has the disadvantage of taking much longer to finish
the game, depending upon how often the players check their e-mail. It is still much quicker (and easier) than the older method of
playing board wargames by postal mail. A faster alternative (not available with all games) is playing over a direct connection,
either LAN, modem or Internet.
Types of military wargaming
- land battles
- sea battles
- air battles
- combinations of land, sea, and/or air battles
Usually, military wargaming can be broken down based on what technology is available to the 'armies' involved, what military
era or war the 'army' is from, and the scale of the conflict.
All periods of history have their wargaming enthusiasts. Games are generally by these periods:
Scales:
- Strategic – units are typically division, corps, or army size; they are rated based upon raw strength;
economic production and diplomacy
are significant; typically involves all branches, and often the entire forces of the nations involved; cover entire wars or long
campaigns
- Operational – units are typically battalion to divisional size, and are rated based on their average overall
strengths and weaknesses, weather and logistics are significant; typically
focuses on one branch, with others somewhat abstracted; usually covers a single campaign
- Tactical – units range from individual vehicles and squads to platoons or companies, and are rated based on
types and ranges of individual weaponry; almost always focuses on a single branch, occasionally with others abstracted; usually
covers a single battle or part of a large battle
- Skirmish – units represent individual soldiers; may keep track of wounds and ammunition; usually covers a
small firefight
Notable wargamers
Notable board wargames
Publishers of wargames
- Avalanche Press –
This company touts itself as the only truly professional wargaming company, in that all designers are on staff and consider that
their fulltime job, as opposed to other companies that take designs from people outside the company. Their products are not
appreciably better than those of most other companies, however, and in some cases are considered worse graphically, ruleswise and
gameplay-wise than other offerings. Nevertheless, they have some widely known and respected series, such as the Great War at Sea,
PanzerGrenadier
and Avalanche series of games. In other words, their products bear a similar level of quality to those of the better wargame
companies. Their website is http://www.avalanchepress.com
- Avalon Hill – the first publisher of board wargames, Avalon Hill
(AH) made many classic games, such as Squad Leader, Third Reich, and Panzerblitz. The first wargame (in its current incarnation) was published by AH and was called Tactics II, depicting a war between two
hypothetical countries. Unlike most today, the map was overlaid with squares, not hexagons. AH published The General
magazine, which provided analysis, designer's notes, replays and more scenarios for their games. The company was bought out by
Hasbro in the late 1990s.
- Brikwars - A freely available
Lego wargame. It is designed for the customizeable and adaptable environment of Lego.
Available at http://www.brikwars.com/
- Clash of Arms – This
company is best known for a high level of graphics quality and moderately to highly complex games, often focused on the
Napoleonic Era, but with offerings in most eras of military history. The website is http://www.clashofarms.com
- Columbia Games – This company is the biggest producer of
"block games". Instead of using cardboard counters, the military units are depicted using wooden blocks that are set upright to
keep the unit type and strength hidden from the enemy. Many of these games are very suitable to introducing new players to the
hobby, but there are also some quite detailed games that have been produced. Their website is http://www.columbiagames.com
- Decision Games –
This company appears to have bought most of the rights to many SPI games, and is reprinting many as well as creating new games.
The graphical quality tends to be a bit less than some other companies, but varies drastically. The games themselves run the
gamut from easy and small to extremely complex monster games. Their website is http://www.decisiongames.com
- E-Mail Games – provides free wargaming and computerized referee/AI, via e-mail
- The Gamers/MMP – The Gamers
was a company founded and run by Dean
Essig. Their distinction was the focus on a few series, with special rules for each individual game. This made it easier to
play new games within a series that was well known to the players. This company was bought out by MMP in 2001.
- Game
Designers' Workshop – Published many popular wargames, as well as role-playing games such as Traveller and Drang Nach Osten!. Founded in 1974, the company disbanded in
1996 after having suffered financial troubles for quite some time. Many of their games are now carried by other publishers.
- GMT Games – Probably the most
prolific of the wargame companies in the 1990s and into 2003, it was founded by Gene Billingsley. They've become well known for graphically attractive games that range from monster games
of many maps and counters to quite simple games suitable for introducing new players to wargaming. They also produce card games
and family games. Their website is http://www.gmtgames.com.
- L2 Design Group –
A new company formed by Art
Lupinacci and Dana
Lombardy, originally to create an update of Lombardy's classic game, Streets of
Stalingrad which started shipping in December 2002. The focus is on creating products that set a new standard
graphically, as well as gameplay-wise. The company is also planning to produce updates of other classic games. Their website is
http://www.L2Designgroup.com
- Moves
magazines. Each issue of S&T featured and actually included a new wargame, scrunched into the magazine, while
Moves focused on strategy. Founded by James Dunnigan. Changing trends in game play led to its eventual decline in the
1980s. Bought out by TSR
- MMP (Multi-Man Publishing) is owned by Curt Schilling, a Major League Baseball pitcher, and was originally limited to producing Advanced Squad Leader (ASL) material after the founding
company, Avalon Hill, was bought out by Hasbro. Since then, MMP has gained the rights to other Avalon Hill licenses, as well as
The Gamers' line of products. Their website is http://www.multimanpublishing.com.
- New England
Simulations – A New Hampshire based group that has created
three games based on previously designed systems, with an emphasis on both graphics and design. Their web site is http://www.carpatina.com/nes/
- Operational Studies Group – This company is owned by Kevin Zucker, and focuses primarily on
the Napoleonic Era. The website is http://www.napoleongames.com
- Paradox Entertainment – Creator of such games
as the medieval wargames Europa Universalis I and II, WWII game Hearts of Iron, and Roman-era game Legion. Their website is
http://www.paradoxplaza.com
- Simulations Publications, Inc.
(SPI) – another early—and very prolific—wargame publisher, SPI published Strategy & Tactics and .
- Steve Jackson Games – Early successes were Ogre, Car Wars, and Illuminati. Pioneered the "microgame" format: tiny plastic boxes costing very little
money (US$4-6). Founded in 1982, their website is http://www.sjgames.com.
- Wargames
Research Group – Publisher of the popular De Bellis Multitudinis and De Bellis
Antiquitatis rule sets for the ancient and medieval periods. Their website is http://www.richardbodleyscott.btinternet.co.uk/dbm.htm
Wargames and wargaming as computer terms
Another common use of the term "Wargame" is among the Hacker community (specifically
White-hats), referring to a server that is set up specifically for the purpose
of being hacked into. This allows the hacker to have a server to hack into, without the need to worry about the legal issues, as
the owner is knowingly allowing this to happen.
External links
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