Audio system measurements |
The designer of a system for sound reproduction needs to be
able to measure the system's performance in a number of areas. While this is not a measure of quality but of quantity, it is a
fact that certain quantifiable measurements must be of a certain order to assure quality. That said, it is possible to design
systems that sound terrible nevertheless - in other words, a quality system will attain certain measurements, but the existence
of those measurements does not guarantee quality.
Measurable performance
- Frequency response
- The signal should be passed at least over the audible range (usually quoted as 20 Hz to 20
kHz) with no significant peaks or troughs. The human ear can discern differences in level of about 3 dB, so peaks and troughs must be less than this. Modern equipment is capable of less than ±1 dB variation
over the quoted frequency range.
- Total harmonic distortion (THD)
- For high fidelity, this is usually expected to be < 1%, usually
significantly less. Nowadays very low distortion is easy to achieve with use of negative feedback, but the use of heavy feedback in this manner has been the topic of much controversy
among audiophiles - for more on this see electronic amplifier.
- Output power
- A genuine measurement quotes the root mean square power output
per channel, which is a true value of the power output. Other measurements such as PMPO are
meaningless and generally used in disingenuous marketing literature. The quoted power is usually the steady-state power into the
rated load of the system.
- Intermodulation distortion (IMD)
- A measure of the spurious signals resulting from unwanted multiplication of different input signals. This effect is
contributed by non-linearities in the system. Again, heavy negative feedback can tame this effect, but many believe it is better
to design to minimise it arising in the first place.
- Noise
- The level of unwanted noise generated by the system itself, or by interference from external sources. Hum usually refers to noise only at power line frequencies (as opposed to broadband white
noise), which is introduced through interference or inadequately regulated power supplies.
- Crosstalk
- Caused by stray inductances or capacitances between components or lines, crosstalk results in things such as unintentional
mixing of stereo signals or mixer channels. This is given in dB relative to a nominal level of signal in the path receiving
interference.
- Common-mode rejection ratio (CMRR)
- In balanced audio systems, equal and opposite signals (difference-mode) are
used, which are subtracted, canceling out interference which affects both signals equally (common-mode). It is important to
minimize the amount of common-mode signal which is passed through the system. This is usually measured in dB relative to a
nominal difference-mode signal.
- Dynamic range and Signal-to-noise ratio (SNR)
- A measurement of the range of signal levels the device is capable of. Dynamic range is the ratio (usually expressed in
dB) between the noise floor of the device with no signal, and the maximum signal (usually a
sine wave) that can be output without distortion. SNR, however, is the ratio
between the noise floor and an arbitrary reference level. In "professional" equipment, this reference level is often +4 dBu, in
"consumer-grade" equipment this level is −10 dBv. Different media exhibit different orders here - analogue cassette might give 60 dB, a CD almost 100. Nowadays most amplifiers have >110 dB dynamic range, which
approaches that of the human ear, 160 dB.
- Phase distortion and Group delay
- A good system will maintain the phase coherency of a signal over the full range of
frequencies. Phase distortion can be extremely difficult to reduce and eliminate. The human ear is actually largely insensitive
to phase distortion, and so for many this figure lacks importance; however, there are always those who will argue the
opposite.
- Transient
distortion
- A system may have low distortion for a steady-state signal, but distort sudden transients. This is often due to a lack of
power delivery fast enough to supply the system during the transient. Related measurements are slew rate and rise
time. Transient distortion can be hard to measure. Many otherwise good power amplifier designs have been let down by having
an inadequately responsive power supply. Most typical loudspeakers generate
significant amounts of transient distortion, though some exotic designs are less prone to this (e.g. electrostatic
loudspeakers and plasma arc loudspeakers).
- Damping factor
- A higher number is better. This is a measure of how well a power amplifier
can control the reactive load
of a loudspeaker. The amplifier must be able to damp out resonances caused by the mechanical inertia
of the moving parts of the speaker. Essentially this involves ensuring that the output impedance of the amplifier is as close to zero as it can be made. It is also significantly affected by the cables
used to connect the speakers to the amplifier.
- Wow and
flutter
- This pertains to the drive mechanism of analogue media, such as vinyl records and magnetic
tape. "Wow" is slow speed variations, caused by longer term drift of the drive motor speed, whereas "flutter" is faster speed
variations, usually caused by mechanical defects such as out-of-roundness of the capstan of a tape transport mechanism, a lower number is better.
- Rumble
- The measure of the low frequency noise contributed by the turntable of an
analogue playback system. A lower number is better.
Note that digital systems do not suffer from many of these effects, even though the same processes occur in the circuitry,
since the data being sent is symbolic. As long as the symbol survives the transfer between components, the data itself
is perfectly maintained. The data is buffered by a memory, and is clocked out by a very
precise crystal oscillator. The data usually does not
degenerate as it passes through many stages, because each stage regenerates new symbols for transmission.
Digital systems have their own problems, however. Digitizing adds quantization noise (random data) which is measurable,
depending on the resolution of the system. Clock timing errors (jitter) result in
non-linear distortion of the signal. The quality measurement for a digital system basically revolves around the probability of an
error in transmission. Otherwise the quality of the system is defined more by specifications than measurements, such as the
sample rate and bit depth. In general, digital systems are much less prone to error than analog systems.
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